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DFS Multi-Entry Strategy for League of Legends

I refer to DraftKings in this article

I have been adapting too LoL on Draftkings with the recent shortage of sports and am surprised to say I really enjoy it. I put in about a weeks worth of different strategies but have finally gotten to a place where I am confident in sharing because it has proven profitable.

Here is my strategy for MME (Mass Multi Entry) for LoL (League of Legends)

LoL Tip 1: Stack Two Teams (Like MLB DFS)

All you want to do is stack two teams. There is no need to try and pick the best player from each team because LoL players correlate with one another. The main correlation is ADC and SUP. JNG also correlates with TOP or MID to some extent.

I prefer 4-3 stacks (four players from one team and three from another).

Ex. Four players from OMG and three players from JDG. You also want to run the optimizers and swap the teams. Ex. Four players from JDG and three players from OMG. Run an optimizer to see how many combos you get and make sure it isn’t a huge amount. If it is you will see how to tighten the player pool below.

LoL Tip 2: The CPT (the Pitcher)

I only use ADC, MID or JNG at Captain. That’s it. Delete everyone else from your player pool. These are the highest upside positions.

If I am stacking team JDC then I put the ADC, MID and JNG in a group where one of these players must be the captain when using four players from this team in a stack. If all four players go off, you are likely going to need one of them at the CPT spot.

DraftKings raises the CPT spot price, so it makes a lot of sense to take a value guy in this position, much like NBA showdowns. The CPT I won with last night was 2.9% owned. Taking a cheaper CPT is a HUGE advantage we have right now with novice DFS players moving over to LoL to learn how to play. They will make the mistake of paying up for CPT.

LoL Tip 3: Groups

When I make four or three man team stacks I make sure that I have at least two of the three positions I am targeting (ADC, MID, JNG) in my lineups. If the salaries are not working to where I can fit two of these with each team I am stacking (CPT included) then the lineup is not optimal and I move on until I can make it work.

LoL Tip 4: Salary

Feel free to leave a signifiant amount of money on the table. Last night I had my teams set to where they could leave up to $2,500 on the table. I took down third in the 50K tourney.

LoL Tip 5: You have to lose to win:

This is not as scary as it sounds. Last night there was a six game slate with three teams very heavily favored. I know I wanted a piece of all three but their salaries were so high that I was not able to stack them so here is what I did. I chose the game with the closest spread which happened to be TES vs JDG to stack my favorite teams with. Half of my teams had a heavy favorite and TES and half of my teams had a heavy favorite and JDG. I did this because if you have both sides of a close game you are guaranteed to lose half and win half. I also thought the teams would be lower owned because of the risk of a close match.

This is how I stacked (or attempted to stack) last night,

4 FPX 3 JDG (wouldn’t work), 4 JDG 3 FPX (wouldn’t work)

4 GEN 3 JDG, 4 JDG 3 GEN

4 OMG 3 JDG, 4 JDG 3 OMG (ding, ding ding, we have a winner)

4 FPX 3 TES (wouldn’t work), 4 TES 3 FPX (wouldn’t work)

4 GEN 3 TES, 4 TES 3 GEN

4 OMG 3 TES, 4 TES 3 OMG

This is all that I did last night in LoL and was able to make a huge profit. I had 58 teams in the $10 for the record. Follow this guide and you and I will have very similar if not the exact same teams.

Player Positions For DraftKings Lol (League of Legends):   Descriptions by Jim Thompson

TOP LANER (TOP): The Top patrols the top lane and on any given team takes on one of three roles. The three roles are Tank, Bruisers, or Carry.

Tank: They have a lot of health, survivability, and have ways to stun or immobilize their enemy.                

Bruisers: Not as hard to kill as Tanks and usually have less ability. They do have the ability to cause damage, so they can’t be ignored in a fight.                                                                          

Carry: They are rarer to see in professional play. Top lane carries can output high amounts of damage and destroy enemy teams if they get strong enough. The issue is that most carries are easy to kill. They often have to be right next to the enemy to damage them.

Jungler (JNG): The Jungler is one of the most important positions on the team. His job helps teammates get ahead of the enemy in the early stages of the game. He doesn’t play in a select lane. He runs in between lanes in the Jungle killing the monsters and waiting for an excellent time to jump into a lane and give his teammates a two versus one or three versus two advantage in a fight. When Junglers come into a lane to help their teammate get kills, it’s called a “gank”. At the professional level, you won’t see players die within the first 15 to 20 minutes of the match unless a gank is involved. Junglers tend to use the same options of champions as Top laners use; Tank, Bruisers, Carry.

Mid Laner (MID): Starts the match in the middle lane of the map. The Mid Laner is generally a champion that can inflict serious damage and usually has more utility than the next player.

Attack Damage Carry (ADC): The ADC is essentially and archer as a champion, who can attack from far distances and produce a lot of damage to his opponent quickly, but is also very easy to kill. ADC’s have to be the most skilled player. If they take one wrong step in a fight, they can be killed instantaneously. It is almost impossible for a team to win if the ADC has been eliminated. ADC’s regularly play at the bottom map in a lane with the support player.

Support (SUP): The Support is essentially the ADC’s bodyguard. His primary focus is to provide him with heals, shields, and everything possible to protect the ADC and stop him from being killed.

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